Bomberbot receives an investment of €750 000

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Bomberbot receives an investment of €750 000

xEdu Spring '16 program alumni, Bomberbot has received an investment of 750 000 Euros from the largest private social impact fund in the Netherlands — Social Impact Ventures

With this funding round, Bomberbot has secured over € 1.2M in investment and will use Social IV’s investment for product development and expansion of the company. There are currently pilots in the United States, Canada and Hong Kong. Bomberbot is being used by over 80,000 children and aims to reach more than one million children in the next five years. 

Bomberbot is operating in the Netherlands and in Finland. It offers user-friendly lessons that empower girls and boys with basic computational thinking skills and knowledge of computer programming concepts in a fun and accessible way. Its stellar product and the active teacher-support system sets them apart from the crowd. 
 

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Finnish EdTech companies start first ever pilots in schools of Hong Kong

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Finnish EdTech companies start first ever pilots in schools of Hong Kong

xEdu acceleration program alumni companies are starting pilots with 24 schools in Hong Kong at the beginning of April with the support of HKEdCity platform. This is the first time ever that edtech products coming from the Nordics are trialled in schools of Hong Kong.

All of the companies Bomberbot, Mightifier and Seppo are from the first batch of xEdu startup accelerator. Their products focus on developing the students’ 21st century skills, namely problem-solving, innovation and creativity, social skills, teamwork, health and wellness and ICT skills. The same skills are in the heart of the new Finnish curriculum, introduced last fall.  

“What sets these products apart from any ordinary edtech solution, is the fact that there is a strong pedagogical background in all of them. The products have been granted the Kokoa Standard, which means they have undergone a rigorous evaluation by Finnish pedagogical experts and proven to promote the 21st century skills”, comments Stuart Patton, Chairman of the Hong Kong FinnCham Education Committee, and co-founder of Polkuni HK representing the best Finnish Edu-products.

In December 2016, xEdu, Polkuni HK and Hong Kong Education City signed a memorandum of understanding which opens up the possibility for the startups to pilot Finnish solutions in Hong Kong schools.


The pilots will go on for one year, and the impact is being assessed throughout the project.

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Seppo wins the GESS Education Award in Dubai

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Seppo wins the GESS Education Award in Dubai

xEdu Spring '16 program alumni Seppo, a learning game platform, wins the GESS Education Award in Dubai. The prestigious awards are annually handed to companies that have created innovative products in the educational field.

Seppo is tool that allows teachers to create a learning game in any physical environment, for example school yard, museum, city centre or shopping mall. It means getting students on their feet and moving while making learning a fun and motivating experience. Seppo was awarded the best Health and Fitness promoting innovation.

–I am very proud of the award, our whole team has worked extremely hard for it! There is currently a huge buzz in the EdTech field in Finland and Finnish startups have come up with some truly unique solutions to enhance traditional learning through technology, says Riku Alkio, the CEO of Seppo.

We are also happy that our partners from Kokoa Agency and Finnish EdTech team Claned Group also made it to the finals in their respective categories. 

It is noteworthy that graduates of xEdu Fall '16 program: EMMA.Math and Qridi also were representing Finnish EdTech scene and showcasing their products at the GESS event.

Picture credit: Twitter @Claned_

Picture credit: Twitter @Claned_

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xEdu Spring '17 Program Kick Off

xEdu Spring '17 Program Kick Off

After a long selection period, we at xEdu, have finally gathered a new batch of great EdTech companies to start off the Spring '17 program. On March 2, from the early morning to the late night, the teams were getting to know each other, learning about the program opportunities and simply having fun.

Ice-breaking meeting started with a motivational intro from xEdu team, partners and investors. "We believe in you, in your success — that is why you are here. And we are happy to invite you to xEdu family," welcomed the new start-ups Antti Korhonen, CEO at xEdu. "Our common mission here is to make a positive social impact," added Fabian Sepulveda, Partner at Courage Ventures.

xEdu Program Director Niko Lindholm with a welcome speech

xEdu Program Director Niko Lindholm with a welcome speech

After the introduction part, newly accepted xEdu teams made a quick tour of the Fontell House and met the in-residence companies. The start-ups from previous xEdu batches shared with a new generation their program feedback and stories of success.

The new xEdu generation meets Koulu Group from Spring '16 program 

The new xEdu generation meets Koulu Group from Spring '16 program 

Team building? No — team cooking!

To establish a positive start of the acceleration journey the party moved to Nokka restaurant for an intensive team-building session, designed by Esteve Pannetier and Anu Timmerbacka. The start-ups worked together as one unit making food, organising activities, taking reflection sessions. These 'team cooking' activities have set a perfect mood in the squad and charged the start-ups with positive energy for a long and productive acceleration ahead.

To stay tuned make sure to follow us on Twitter, Facebook, LinkedIn and Instagram.

xEdu Spring '17: Meet CEEDCO

xEdu Spring '17: Meet CEEDCO

Introducing another great company from xEdu Spring '17 batch. This team of creative professionals is transforming classrooms into interactive playgrounds for developing 21-century skills.

Teachers often lack the time and confidence to meaningfully integrate technology into their teaching and they often feel undermined by educational technology innovations. Seeing the teacher as a key driver for innovation and change in education, CEEDCO have set out to develop intuitive, affordable and creative analogue tools that empower teacher as designer of creative learning experiences.

The first product, LUPO, is a set of paper method cards, which is used together with an interactive game master manual and a community service for sharing learning experience designs. The product and service empower teachers to transform their classroom into creative, interactive and technology supported #funlearning experiences. The first title in this series is LUPO Space Adventure, a collaborative and creative storytelling card game that turns the classroom into a ridiculous sci-fi adventure to engage students in creative problem-solving. 

LUPO Space Adventure can be easily modified for teacher’s needs by offering a structured methodology and framework that lets them modify their LUPO experience to combine it with multiple subjects, themes, materials or technology. Through our community platform, teachers can then share their LUPO based learning experiences and get inspiration from the experiences of others. 
 

xEdu Spring '17: Meet 5 More Minutes

xEdu Spring '17: Meet 5 More Minutes

Introducing another brilliant team of xEdu Spring '17 program. From the creators of MinecraftEdu, one of the biggest success stories in game-based learning to date, — 5 More Minutes.  

While game-based learning is a trendy topic at the moment, it is not very compatible with formal education. The bulk of educational games are low-quality and badly designed. Schools are a difficult market for developers to reach, and even if they do, there is a high threshold for adopting a brand new teaching medium. 

The ecosystem developed by 5 More Minutes aims to make game-based learning a viable choice for every classroom. Through the TeacherGaming online store, educators and parents get access to mainstream hit games and pedagogical support to harness their learning potential. TG analytics platform shows you what goes on under the hood, with complex algorithms that quite literally make learning visible.

As a whole, the TeacherGaming ecosystem lowers the threshold for using games in the classroom. The TG Store portfolio of entertaining PC and mobile games is mapped to a flexible skill framework that can be adapted to fit any curriculum. TG Analytics translates in-game activities into skill development, providing insights into student progress and learning outcomes. Lesson materials and tools developed by our team of teachers facilitate the process in practice.

xEdu Spring '17: Meet Ve-Top

xEdu Spring '17: Meet Ve-Top

Continuous training is extremely important for skill-based work, and if not done properly can lead to costly mistakes. For example, in Europe 23% of citizens are said to be directly affected by medical error, and these errors are said to be the third leading cause of death in the USA. Additional/continuous training with simulations can reduce errors; however, current training methods are time intensive, resource intensive, costly, and do not track what skills professionals/student are at risk of degrading.

Ve-Top is a distribution platform for educators which distributes virtual reality content, collects data from the content, and plots a path for improvement for students and professionals. Ve-Top is currently helping medical students and professionals improve skills while reducing harmful medical errors.

By automating the training process using virtual environment, we can significantly reduce the cost of training, resources usage, and time needed to do traditional training. Moreover, Ve-Top tracks each professional's progress to recommend ways to improve skills and create a growth plan. The objective is to automate and personalise the learning process using virtual reality, data, and machine learning.

xEdu Spring '17: Meet Skyler Education

xEdu Spring '17: Meet Skyler Education

Another close-up of a wonderful team from xEdu Spring '17 program. Meet Skyler — a perfect tool that helps teachers and students manage project-based learning from beginning to end.

Countries like Finland, Estonia, Australia and UK, among many others, have decided to implement curricula with a strong focus on project-based learning methods. However, it turns out to be a very challenging endeavour. Only 28% of teachers in OECD countries are actually able to use student-centered teaching methods and 96% of employers claim that young people still lack basic working skills. Therefore, students need help in developing learning and working skills and teachers need help with using the project-based learning methods that help students develop these skills.

Skyler’s teacher app allows a teacher to plan for project-based learning in 5 simple steps for setting goals, designing the activities and planning assessment. The information from teacher app is then sent to the student mobile app where students can plan their learning activities alone or collaboratively, choose their own learning space, send and receive feedback and assess themselves as well as their peers.The feedback and reports from the students are color-coded and visible for the teacher in real time. This allows the teacher to monitor students’ learning and give individual support, inside the classroom and out.

xEdu Spring '17: Meet The Dibidogs

xEdu Spring '17: Meet The Dibidogs

We continue to acquaint you with our Spring '17 startup batch. Today we want to share with you an amazing #FunLearning project — The Dibidogs.

Dibidogs Creative Education creates innovative digital solutions for pre-school children and 1st-2nd graders. These playful puppies want to be kids’ best friends in learning. Dibidogs TV-series has already over 50 million viewers, and now fans have an opportunity to play and learn with their favourite characters. 

Dibigochi: Emphasis on speaking and pronunciation. Children are not taught by a teacher, but instead, the child becomes an English language coach for the virtual Dibidog.

Dibicode: Computational thinking and coding education for preschool children, not even able to read yet. Strong emphasis on visual attractiveness.

Dibitales: State-of-the-art application in which children can create their own movies. Unique learning method for storytelling.

Dibiplay: Fun and educational mobile games for generating learning curiosity.

Dibi Academy: Early childhood education centres in China.

xEdu acceleration journey

xEdu acceleration journey

We are extremely excited to accept a new batch of incredible EdTech start-ups to xEdu family. Among over a 100 of high-quality applications we have chosen the best ones. They will start their acceleration journey in March.

Participating in xEdu program opens a massive gate of opportunities for a startup company. If you get accepted to xEdu acceleration program it means that we believe in your success. We believe that your EdTech product can reach the stars and our first mission is to show you the way there. Let these planets of our expertise be your guideline that would bring you to international success.

Meet xEdu Spring '17 start-ups!

Meet xEdu Spring '17 start-ups!

After receiving more than 100 applications, we have carefully selected the best teams for the Spring '17 program! Let us introduce you the new batch of incredible EdTech companies that will change the game of Education business in the near future. 

Skyler

 
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Workseed

 

The Dibidogs

 

5 More Minutes

 

Cuppla Technology

 
 

Ceedco

 

VE-Top

 

Mesensei

 

Interactive Scientific

 

Leikki Group

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