xEdu is the first Finnish accelerator to join Global Accelerator Network

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xEdu is the first Finnish accelerator to join Global Accelerator Network

We are proud to announce that xEdu is the first Finnish (and the second one in whole Nordics) accelerator company that has been accepted to the Global Accelerator Network.

After a rigorous selection process, GAN has invited xEdu to join their association of more than 100 of the most respected accelerator programs from six continents.

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“xEdu is a very promising accelerator program with a strong leadership team. We know they are uniquely positioned to provide substantial value to entrepreneurs in the EdTech space through their strong network of mentors.  The xEdu program represents the first GAN accelerator in Finland to join the Network, and we really look forward to working with them!” – noted Patrick Riley, CEO of the Global Accelerator Network.

With the strength of its powerful network, GAN supports accelerators by sharing the best practices and attracting the deal flow and investors to support accelerators internationally. 

"xEdu has always been driving the impact in the field of Education by empowering our startups. Now, after joining such a prominent community as GAN, we hope to expand this impact even further," — said Antti Korhonen, CEO of xEdu. 

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Application for Nordic EdTech Award is open

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Application for Nordic EdTech Award is open

The best of Nordic Edtech startups will be on show at Nordic Edtech Award 2017, which is done in collaboration with Slush in Helsinki later this year. The award is the first initiative from a new Nordic Edtech partnership, putting Nordic Edtech on the international investor map. xEdu is proud to be an active part of such initiative.

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Finalists get:

  • 1 day ticket to Slush

  • Chance to pitch your product for Slush audience 

  • Kokoa Standard evaluation

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Winner gets:

  • 10 000 € investment

  • Place in xEdu Spring 2018 Program

Who can participate?

The competition is for Edtech products from Nordic-founded (from Sweden, Norway, Denmark, Finland or Iceland) companies. The product needs to represent educational technology, but it can include also non-digital elements (print materials, devices, toys etc.). The non-digital parts need to be sent to the Award organisers for the review. A company can enrol several products (please fill the form separately for each product). The enrolled product needs to be available either in English or in any official Nordic language. The delivered additional product materials need to be in English and the pitching in Slush must be held in English.

Process description

All participants are reviewed by the Nordic Edtech Award organizers. The finalists are informed 1.11.2017. The five selected companies get to the finals held in Slush in Helsinki on 30.11.2017.  The finalists are expected to pitch their product in finals at Slush stage. The place in finals includes a ticket to Slush Edu event and also a one-day ticket to Slush main event. The finalists cover their own travel expenses. The Nordic jury will select the winner based on the pitches at the event. The pitches need to be in English.

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10 EdTech startups to follow in 2017: meet xEdu Fall batch

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10 EdTech startups to follow in 2017: meet xEdu Fall batch

After receiving more than 100 applications from 27 countries, we have carefully selected the top 10 startups to join xEdu Fall '17 acceleration program. 

On September 7th, the teams innovating in STEM, Gaming, Programming, VR-AR, Robotics, and creative learning will start their 4-month learning journey with the best coaches in their fields. The journey is built around the strong ecosystem that we have created with our partners. 

Samsung, as our premium partner, is focusing on the role of Social Impact in technology development and brings the access to the latest mobile and wearable devices for the startups. Telia Company, as an important ecosystem builder in Finland, helps our teams to scale. With the help of the cities of Espoo and Helsinki, xEdu startups can co-create their innovative solutions with the schools.

Without further ado, please meet the new cohort of xEdu startups:

Mehackit high school courses give young students the chance to experience coding through art, music and hardware. 

Mehackit high school courses give young students the chance to experience coding through art, music and hardware. 

Meini is a web-based platform that allows users to search VR/AR educational resources and integrate them into their own teaching practices. 

Meini is a web-based platform that allows users to search VR/AR educational resources and integrate them into their own teaching practices. 

Utelias develops educational software for social humanoid robots.

Utelias develops educational software for social humanoid robots.

Write Technologies offer a solution for digital handwriting.

Write Technologies offer a solution for digital handwriting.

Eduality brings new and engaging materials to the traditional classroom, making students active participants through a virtual reality learning environment.

Eduality brings new and engaging materials to the traditional classroom, making students active participants through a virtual reality learning environment.

ViLLE is a collaborative education platform, enabling teachers to create virtual courses and automatically assessed exercises of different kinds easily. 

ViLLE is a collaborative education platform, enabling teachers to create virtual courses and automatically assessed exercises of different kinds easily. 

Using Costner’s Captain, teachers can centrally view students’ real time progress in various third party educational applications during class. The Captain also provides learning analytics on long term student performance, which teachers can use for student assessment.

Using Costner’s Captain, teachers can centrally view students’ real time progress in various third party educational applications during class. The Captain also provides learning analytics on long term student performance, which teachers can use for student assessment.

Code School Finland is a fun and interesting cartoon story where characters are assisted by solving programming exercises. 

Code School Finland is a fun and interesting cartoon story where characters are assisted by solving programming exercises. 

Nitomani School is a community based coding school. Through the online-school young coders are able to acquire skills to code games.

Nitomani School is a community based coding school. Through the online-school young coders are able to acquire skills to code games.

Foodoppi turns food and science into multi-sensory, hands on learning experiences that can be created, touched and tasted. 

Foodoppi turns food and science into multi-sensory, hands on learning experiences that can be created, touched and tasted. 

It is a new bright start indeed! To stay updated on the fall program, EdTech events and the startups' news be sure to subscribe to our newsletter. Also, you can follow us on Twitter, Facebook, LinkedIn and Instagram

Have you seen the super cool startups from our previous batches? — Check our portfolio.

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Seppo reaches 2,5 million teachers in Brazil

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Seppo reaches 2,5 million teachers in Brazil

xEdu acceleration program graduate Seppo is spurring huge interest in Brazil.  A gamification platform for teachers will be published on Nova Escola — the internet portal that reaches 2,5 million Brazilian teachers each month. 

Seppo is also currently being tested in the SENAI (National Industrial Apprenticeships Association) schools. SENAI is a network of over 700 non-profit schools throughout Brazil. SENAI offers basic education and formal training for specific industries. The Seppo pilot has been successful and the association has shown interest in expanding the use of the platform.

After graduating from the xEdu Spring'16 program, Seppo has expanded its user base around the world. "We have operations in the Middle East and Europe, users in Asia, New Zealand and the U.S. and now we are getting a foothold in Latin America too. Learning happens locally but there can be universal solutions for it," says Riku Alkio, CEO of Seppo.

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Lyfta builds VR learning materials for Red Cross International

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Lyfta builds VR learning materials for Red Cross International

xEdu acceleration program alumnus Lyfta Oy has been selected by Red Cross International for a large global security project over the coming year.

Lyfta’s founders started making 360 storyworlds in 2010, combining know-how in Education, Virtual Reality (VR) and immersive storytelling technology. Lyfta will use VR for training Red Cross personnel, who are going on assignments in developing countries. 

"Lyfta is very excited to be working with the Red Cross on rethinking how learning materials of the future will look like. In this phase of our collaboration, we are making the first ever Virtual Reality learning environment for Red Cross staff going out to work in developing countries. In this course, Virtual Reality enables the learner to feel immersed in an environment prior to travelling there and makes learning faster, deeper and more engaging," said Paulina Tervo, co-CEO of Lyfta. "We see Virtual Reality as a hugely important tool for learning in future."

 

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Mightifier licensed to the world’s largest publisher and distributor of children's books

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Mightifier licensed to the world’s largest publisher and distributor of children's books

xEdu acceleration program alumni, Mighty United, today announced that it has licensed the award-winning Mightifier app to Scholastic, the world’s largest publisher and distributor of children’s books. Scholastic will make Mightifier available to the company’s vast network of schools throughout Asia.

Mightifier has been shown to help students master social and emotional skills, leading to a more collaborative classroom environment, a decrease in bullying and a greater student focus on learning.The program is based on positive peer-to-peer feedback of individual strengths, helping to foster more positive relationships in classes that participate. 

“Social and emotional learning is strongly connected to academic performance and is vital to the success of 21st Century kids,” said Selina Lee, Vice President, Scholastic Asia. With the vast reach of Scholastic across Asia, we will be able to help many more teachers develop their students’ social and emotional skills which leads to better academic and cognitive growth.”

After graduating from xEdu Spring'16 acceleration program Mightifier has proven to be a real high-flier! The Mighty team won the Creative Business Cup finals in Finland and will represent its home country in the Creative Business Cup Global Finals in November in Copenhagen. In August 2017 Mightifier was awarded the prestigious Red Dot Award. The complete list of achievements and awards is too long for this article, but we surely can say that with this cooperation Mightifier is one step closer to its ultimate goal which is "to be sure all young people know that they matter and are valued,” as Mervi Pänkäläinen, Mightifier's CEO noted.

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10 days left to apply for Fall‘17 acceleration program

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10 days left to apply for Fall‘17 acceleration program

The deadline is approaching! All the great startups transforming classrooms and innovating in education can apply for xEdu Fall '17 acceleration program until June 16.

We have already received a decent amount of high-quality applications but you can set the bar even higher! Those who get accepted into our Fall 2017 Program will get access to the following:

• Cooperation with our Corporate Partners, such as Samsung and Telia Finland.
• Pedagogical evaluation and hands-on guidance from the experts at the Faculty of Education (University of Helsinki).
• Business Development training and support from high-caliber coaches around the world.
• Access to Slush Education in Helsinki.
• Co-Creation and Co-Design process together with Public Schools in Finland. A certificate of "Co-Created with Finnish Schools" from the Department of Education.
• Access to the international markets through our global Partner Network: Sweden (Swedish EdTech Industry), Silicon Valley (GSVlabs), Qatar (Qatar-Finland International School), Hong Kong (香港教育城 HKEdCity) and Singapore (GEMS World Academy).
• Access to an investor network and a possibility to get funded up to 500.000 EUR at the end of the program.

Wanna learn more about xEdu acceleration program? Nobody will tell you better than the startups who participated in it! 

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Two xEdu community companies made it to Disrupt100

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Two xEdu community companies made it to Disrupt100

The xEdu ecosystem once again proves to be a solid part of a global startup scene. Our partner, in-residence company Fuzu and the Spring '17 acceleration program graduate Teacher Gaming Desk have been selected to Disrupt 100, an annual index celebrating the businesses with the most potential to influence, change or create new global markets. 

Why is this huge?

Each Disrupt 100 venture was sourced from over 5M global startups and corporate ventures, has been scored against specific criteria measuring the potential it has to affect an existing market or geography, introduce new customers into an existing market and/or creating a new market with significant customer demand.

The ventures were then judged by global brands including Google, Uber, Oracle, Silicon Valley Bank and Virgin StartUp, tech accelerators Microsoft Ventures, Accelerated Digital Ventures and Whitespace Ventures and entrepreneurs Emma Sinclair, Tom Goodwin and Bill Liao.

Learn more about our Disruptors:

Fuzu

Fuzu is Africa’s fastest-growing career community. It’s a website and app, offering people access to job recommendations as well as education and career guidance.

There are thousands of jobs on the site, ranging from entry to executive level, and applying is quick and easy. Jobs are recommended to people on the basis of their interests, experience, skills and career goals.

Fuzu also offers hundreds of free online courses to help people build their skills. Staying up to date with new jobs and market information is easy via its fresh blog posts, daily news and lively discussions.

TeacherGaming Desk

The TeacherGaming Desk is a classroom toolbox designed to make game-based learning accessible to everyone. 

By combining a portfolio of mainstream hits with pedagogical support and real-time analytics, we have created a one-click educational gaming solution that suits any environment, regardless of skill level or experience.

With the Desk, we hope to help teachers engage and empower their students better than ever before.

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Finnish innovators are ready for the EdTechXEurope

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Finnish innovators are ready for the EdTechXEurope

The first Nordic EdTech accelerator xEdu is going to represent Finnish education business cluster at the EdTechxEdurope Summit in London on the 20th - 21st of June.

xEdu Demo Day will take place at 13:30 on Wednesday, the 21st of June.  During the demo session, xEdu accelerated startups will be showcasing their newest solutions for the education business. All of those startups have co-created their products with public schools in Finland.

It is worth mentioning that three xEdu companies will also be participating in Global Startup Superleague pitching competition. This 2.5-hour long competition will showcase 24 of the best and brightest startups from across the globe. Three of them: Nano Simbox, 3DBear and Mightifier have been selected from xEdu's portfolio.

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xEdu pre-Summer alumni gathering

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xEdu pre-Summer alumni gathering

We had an amazing alumni gathering last Friday! Featuring delicious burgers made by chief Pekka Sivonen, spontaneous mightifying by Mervi Pänkäläinen & Esteve Pannetier and also an unforgettable song challenge from a birthday man - Antti Korhonen!

We are grateful to every single member of our big family for being with us! ❤️  

Also, we're eagerly excited to welcome new EdTech startups to join our friendly community of innovators! The application for Fall'17 program is open! 😊
 

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Mightifier wins Grand Prize in the Arctic15 Microsoft Pitching Competition

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Mightifier wins Grand Prize in the Arctic15 Microsoft Pitching Competition

xEdu alumni from Mightifier don't get tired to succeed. This time, Finnish EdTech innovators took home the Grand Prize of 50 000 EUR in the Arctic15 Microsoft Pitching Competition 2017.  

Competing against 500 Nordic and Baltic startups, the win guarantees Mightifier app a 50 000 EUR syndicate deal with FiBAN, Finnish Business Angel Network to expand the global reach of the app. The jury team, consisting of prominent investors, highlighted the severe competition.

There was a great selection of startups at the Arctic15 and the decision was not easy. We were impressed by the future potential Mightifier has and the positive impact on individual and society level, says Mirja Laulajainen, FiBAN Board member.

There’s a tremendous, global need to enhance the wellbeing at classrooms with very few solutions currently available. The win enables us to expand our operations even further globally, take on new markets, and help more teachers and kids to be successful, says Mightifier's CEO Mervi Pankäläinen.

Mightifier is also one of the three edtech pioneers to start piloting in schools of Hong Kong

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