Introducing xEdu start-ups
Creating an Impact in Education Business
Introducing xEdu start-ups
Creating an Impact in Education Business
Using Costner’s Captain, teachers can centrally view students’ real time progress in various third party educational applications during class. The Captain also provides learning analytics on long term student performance, which teachers can use for student assessment. The Captain paves the way for personalised teaching by enabling students to learn at their own pace in various applications without teachers losing oversight.
Mehackit high school courses give young students the chance to experience coding through art, music and hardware. Mehackit help youth and teachers to learn the kind of skills required in today’s world and experience creative control over technology instead of merely assimilating to it.
ViLLE is a collaborative education platform, enabling teachers to create virtual courses and automatically assessed exercises of different kinds easily. Providing comprehensive product with extensive learning analytics. Automatically identifying students' misconceptions and preventing drop-outs .
Meini is a web-based platform that allows users to search virtual and augmented reality educational resources and integrate them into their own teaching practices. Users can search digital resources according to specific subject or category, edit their searches and share with one another how they are using similar products.
A fun and interesting cartoon story where characters are assisted by solving programming exercises. Combining coding and a cartoon series keeps kids interested, wanting to know more and genuinely pursuing solutions in order to know what will happen next in the cartoon.
Eduality brings new and engaging materials to the traditional classroom, making students active participants through a virtual reality learning environment. It allows exploration of authentic environments that are otherwise out of reach.
Foodoppi turns food and science into multi-sensory, hands on learning experiences that can be created, touched and tasted. It develops and designs innovative e-learning programmes for children, educators and parents.
Utelias is based on the idea of human curiosity. Utelias develops educational software for social humanoid robots to be used by educational institutions and private customers.
Nitomani School is a community based coding school. Through the online-school young coders are able to acquire skills to code games. Nitomani has created a universal grading system through which one can proceed from basic levels of coding to more advanced levels of producing and coding new games.
Write Technologies offer a solution for digital handwriting. The solution consists of an App by which a tablet can be used as a handwriting platform, and of a back-end management system for content. An important core functionality is recognition algorithm that transforms handwritten text, symbols and mathematics into a machine-readable format.
The ecosystem developed by 5 More Minutes aims to make game-based learning a viable choice for every classroom. Through the TeacherGaming online store, educators and parents get access to mainstream hit games and pedagogical support to harness their learning potential.
Cuppla is a cloud-based software that allows teachers to collect and share customized digital content straight to students' mobile devices without downloading. By gaining visibility to the device fleet, unwanted technological surprises can be prevented well before using the mobile devices in the classroom.
Workseed offers skill-centric assessment management for vocational institutes and vocational universities. We help VET educators to increase students' self-confidence and learning experience by deep learning techniques in school and workplace based training.
LUPO World is a set of paper method cards, which is used together with an interactive game master manual and a community service for sharing learning experience designs. The product and service empower teachers as designers of creative, interactive and engaging learning experiences.
Dibidogs Creative Education creates innovative digital solutions for pre-school children and 1st-2nd graders. Dibidogs TV-series has already over 50 million viewers, so our fans are eager to play and learn with their favourite characters. Now you can learn together with your favourite characters.
Interactive Scientific's product Nano Simbox — a next generation teaching tool, that has had industry recognition for driving a step change in science learning. State of the art technical and educational approaches are used to create a learning platform that will enhance the way science is approached by learners and teachers.
Skyler is a tool that helps teachers and students manage project-based learning from
beginning to end. By using Skyler, the teachers can quickly plan for project-based learning and be involved throughout the entire process to give students necessary guidance whenever they need it. Students learn to plan and take responsibility for their own work while developing 21st-century skills necessary for their future.
SimLab IT is a online platform, where accredited Universities and Hospitals can upload virtual reality courses for practicing physical skills. Medical professionals and students can then download courses to make, track their progress online, and improve with automated feedback. We are medical education made easy.
Mesensei makes mentoring programs more structured, goal orientated and measurable. It is suitable for both short and long term mentor programs. Digitalise your mentor program and make it mobile! Build your own mentor app with Mesensei and make it available for download for iPhone & Android.
3DBear makes 3D printing fun and engaging in schools using VR and AR to teach students in 3D. 3DBear’s game app runs on a tablet; unlike other applications, 3DBear hides all the complexity of 3D printing and makes it into child’s play.
EMMA Math is a novel pedagogical approach to teaching math, developed by experienced teachers to help in math learning problems and raise the level of mathematical thinking of every child. EMMA Math provides turnkey digital material packages for math teaching for K12 schools and publishers.
Lyfta creates interactive VR-documentaries that make serious topics accessible, engaging and fun for learners, and easy to teach and assess for educators. A series of creative activities and assessments, designed by Finnish and British pedagogical experts, complement the engaging digital content.
Mukava is a state-of-the-art service for daycare, combining the various requirements of parents, caregivers and administration staff into one service. First and foremost, Mukava is designed to simplify daily routines at home and in daycare.
Atomic Shapes is bridging the gap between 3D printing and Education through a simple and easy-to-use solution to make 3D models. By combining the benefits of both physical and digital modelling Atomic Shapes deliver a simple user experience that allows students to make a 3D model by just using their hands.
International Minifiddlers is a distance education innovation in violin studies. Minifiddlers offers the best method – the Colourstrings – for that. It provides intensive and systematic virtual education for violin pedagogues by using modern technology.
TinyApp is the platform for the early education sector to work especially in the world of families and nurseries. TinyApp provides a platform for the early education sector to share information and develop competences safely and without time and place restrictions.
Social emotional learning tool based on the Pikkuli TV series. Pikkuli effectively addresses many learning themes, such as social skills, self-expression and the processing of feelings.
Qridi is an evaluation and assessment tool with a pedagogical approach. You can e.g. measure the 21st-century skills or any other wanted criteria for an individual student, class or school from different perspectives: student, teacher, parents, peers. Qridi won the Best digital learning solution in Finland 2016.
Rounders teach emotional skills by combining mobile gaming, internet of things and traditional media. Rounders bring a new, safe framework for children to learn to recognise their feelings, develop emotional intelligence and social skills.
Mightifier helps kids to master their social and emotional skills. Teachers will see improved class environment, less bullying, and a better focus on learning. Students expand their individual strength profiles by giving each other positive, strength-based feedback.
Koulu improves the value for money of private education through establishing private schools, training teachers and developing educational institutions. Our solutions are based on the education excellence of Finland that is one of the top systems in global rankings. The result: schools creating healthy and happy pupils.
Seppo opens the school to the world. It's a tool that makes project-based, experiential learning a part of everyday schoolwork. An innovative online solution for teachers to create educational games. An easy-to-use tool for educators to move learning outside of classroom.
Psyon Games make high quality, free to play, science entertainment games. Our games are are based on the research of educational games and science entertainment. We make even bigger impact to the popularity of science than The Big Bang Theory made
as a TV-show.
Acament offers low-cost and high-quality online university education to emerging markets in Asia and Africa by motivating professors to compete in developing quality learning content.
Revisely is breaking the mould for writing skills. No more correcting with red pens and papers. Now teachers can use this innovative application for correcting writing assignments and providing more and more insightful feedback to their students. And thus, improving their writing skills.
Bomberbot is a digital learning tool that offers coding for kids aged 8 to 14. By solving logic-based puzzles with visual programming blocks, children develop basic programming knowledge and computational thinking skills.
Flinga platform developed by Nordtouch combines different mobile devices to function as a tool for collaborative knowledge construction. Flinga allows students to participate either individually or simultaneously to conversations or questions asked by the teacher.
EdVisto combines the most ancient teaching method of storytelling with modern video and social sharing technology for a powerful learning solution. When students create stories together, they learn even more, retain the learning longer and develop critical future skills that prepare them far beyond any learning of content alone.
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