Viewing entries tagged
edtech

Finnish EdTech companies start first ever pilots in schools of Hong Kong

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Finnish EdTech companies start first ever pilots in schools of Hong Kong

xEdu acceleration program alumni companies are starting pilots with 24 schools in Hong Kong at the beginning of April with the support of HKEdCity platform. This is the first time ever that edtech products coming from the Nordics are trialled in schools of Hong Kong.

All of the companies Bomberbot, Mightifier and Seppo are from the first batch of xEdu startup accelerator. Their products focus on developing the students’ 21st century skills, namely problem-solving, innovation and creativity, social skills, teamwork, health and wellness and ICT skills. The same skills are in the heart of the new Finnish curriculum, introduced last fall.  

“What sets these products apart from any ordinary edtech solution, is the fact that there is a strong pedagogical background in all of them. The products have been granted the Kokoa Standard, which means they have undergone a rigorous evaluation by Finnish pedagogical experts and proven to promote the 21st century skills”, comments Stuart Patton, Chairman of the Hong Kong FinnCham Education Committee, and co-founder of Polkuni HK representing the best Finnish Edu-products.

In December 2016, xEdu, Polkuni HK and Hong Kong Education City signed a memorandum of understanding which opens up the possibility for the startups to pilot Finnish solutions in Hong Kong schools.


The pilots will go on for one year, and the impact is being assessed throughout the project.

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Seppo wins the GESS Education Award in Dubai

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Seppo wins the GESS Education Award in Dubai

xEdu Spring '16 program alumni Seppo, a learning game platform, wins the GESS Education Award in Dubai. The prestigious awards are annually handed to companies that have created innovative products in the educational field.

Seppo is tool that allows teachers to create a learning game in any physical environment, for example school yard, museum, city centre or shopping mall. It means getting students on their feet and moving while making learning a fun and motivating experience. Seppo was awarded the best Health and Fitness promoting innovation.

–I am very proud of the award, our whole team has worked extremely hard for it! There is currently a huge buzz in the EdTech field in Finland and Finnish startups have come up with some truly unique solutions to enhance traditional learning through technology, says Riku Alkio, the CEO of Seppo.

We are also happy that our partners from Kokoa Agency and Finnish EdTech team Claned Group also made it to the finals in their respective categories. 

It is noteworthy that graduates of xEdu Fall '16 program: EMMA.Math and Qridi also were representing Finnish EdTech scene and showcasing their products at the GESS event.

Picture credit: Twitter @Claned_

Picture credit: Twitter @Claned_

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xEdu Spring '17: Meet CEEDCO

xEdu Spring '17: Meet CEEDCO

Introducing another great company from xEdu Spring '17 batch. This team of creative professionals is transforming classrooms into interactive playgrounds for developing 21-century skills.

Teachers often lack the time and confidence to meaningfully integrate technology into their teaching and they often feel undermined by educational technology innovations. Seeing the teacher as a key driver for innovation and change in education, CEEDCO have set out to develop intuitive, affordable and creative analogue tools that empower teacher as designer of creative learning experiences.

The first product, LUPO, is a set of paper method cards, which is used together with an interactive game master manual and a community service for sharing learning experience designs. The product and service empower teachers to transform their classroom into creative, interactive and technology supported #funlearning experiences. The first title in this series is LUPO Space Adventure, a collaborative and creative storytelling card game that turns the classroom into a ridiculous sci-fi adventure to engage students in creative problem-solving. 

LUPO Space Adventure can be easily modified for teacher’s needs by offering a structured methodology and framework that lets them modify their LUPO experience to combine it with multiple subjects, themes, materials or technology. Through our community platform, teachers can then share their LUPO based learning experiences and get inspiration from the experiences of others. 
 

xEdu Spring '17: Meet 5 More Minutes

xEdu Spring '17: Meet 5 More Minutes

Introducing another brilliant team of xEdu Spring '17 program. From the creators of MinecraftEdu, one of the biggest success stories in game-based learning to date, — 5 More Minutes.  

While game-based learning is a trendy topic at the moment, it is not very compatible with formal education. The bulk of educational games are low-quality and badly designed. Schools are a difficult market for developers to reach, and even if they do, there is a high threshold for adopting a brand new teaching medium. 

The ecosystem developed by 5 More Minutes aims to make game-based learning a viable choice for every classroom. Through the TeacherGaming online store, educators and parents get access to mainstream hit games and pedagogical support to harness their learning potential. TG analytics platform shows you what goes on under the hood, with complex algorithms that quite literally make learning visible.

As a whole, the TeacherGaming ecosystem lowers the threshold for using games in the classroom. The TG Store portfolio of entertaining PC and mobile games is mapped to a flexible skill framework that can be adapted to fit any curriculum. TG Analytics translates in-game activities into skill development, providing insights into student progress and learning outcomes. Lesson materials and tools developed by our team of teachers facilitate the process in practice.