Viewing entries tagged
innovation in education

xEdu Spring '17: Meet CEEDCO

xEdu Spring '17: Meet CEEDCO

Introducing another great company from xEdu Spring '17 batch. This team of creative professionals is transforming classrooms into interactive playgrounds for developing 21-century skills.

Teachers often lack the time and confidence to meaningfully integrate technology into their teaching and they often feel undermined by educational technology innovations. Seeing the teacher as a key driver for innovation and change in education, CEEDCO have set out to develop intuitive, affordable and creative analogue tools that empower teacher as designer of creative learning experiences.

The first product, LUPO, is a set of paper method cards, which is used together with an interactive game master manual and a community service for sharing learning experience designs. The product and service empower teachers to transform their classroom into creative, interactive and technology supported #funlearning experiences. The first title in this series is LUPO Space Adventure, a collaborative and creative storytelling card game that turns the classroom into a ridiculous sci-fi adventure to engage students in creative problem-solving. 

LUPO Space Adventure can be easily modified for teacher’s needs by offering a structured methodology and framework that lets them modify their LUPO experience to combine it with multiple subjects, themes, materials or technology. Through our community platform, teachers can then share their LUPO based learning experiences and get inspiration from the experiences of others. 
 

xEdu Spring '17: Meet 5 More Minutes

xEdu Spring '17: Meet 5 More Minutes

Introducing another brilliant team of xEdu Spring '17 program. From the creators of MinecraftEdu, one of the biggest success stories in game-based learning to date, — 5 More Minutes.  

While game-based learning is a trendy topic at the moment, it is not very compatible with formal education. The bulk of educational games are low-quality and badly designed. Schools are a difficult market for developers to reach, and even if they do, there is a high threshold for adopting a brand new teaching medium. 

The ecosystem developed by 5 More Minutes aims to make game-based learning a viable choice for every classroom. Through the TeacherGaming online store, educators and parents get access to mainstream hit games and pedagogical support to harness their learning potential. TG analytics platform shows you what goes on under the hood, with complex algorithms that quite literally make learning visible.

As a whole, the TeacherGaming ecosystem lowers the threshold for using games in the classroom. The TG Store portfolio of entertaining PC and mobile games is mapped to a flexible skill framework that can be adapted to fit any curriculum. TG Analytics translates in-game activities into skill development, providing insights into student progress and learning outcomes. Lesson materials and tools developed by our team of teachers facilitate the process in practice.